This actual work is a follow up from a previous presentation showcasing AR technology, SDK recommendations, 3d models, limitations and current expectations for the business.

Below features a selection of extracted works from a presentation deck all produced by myself highlighting focal components and user journeys for implementing a basic AR product visualiser app.
I defined the project into 6 key areas (see below) for attention and focus, ease of explanation and good return points. This was a great help for presentation purposes due to the technology being relatively new, the audience having little exposure to the topics.
The actual app (number 5 from above) was also subdivided into 7 key areas to allow for a clear overview...
An initial user flow map highlighting user app download through to online purchase routes, currently a WIP so will be defined and expanded upon as work progresses. There is also a series of annotated pages detailing core screen experiences and scenarios, some of which are provided below.
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